Moderator Posts: 197
Member since: 2006-12-15 18:06:32 |
I found this one over at systemofsound...
AHX Tutorial An4kiR 2008
-------------------------------------------------------
The following is a half-finished first draft series of
tutorials on the popular Amiga tracker Abyss' Highest
eXperience (aka AHX).
I hope you find some useful information here. Cheers...
-------------------------------------------------------
Lesson 1 Quickstart
Lesson 2 Instrument Editor
Lesson 3 Tracker & Sequence Editor
Lesson 5 Converting, Optimising, Ripping, etc.
Lesson 6 Coding
Lesson 7 Live Performance
At firt glance looks like another protracker.
Especially the track editor. But you don't have to look
hard at the panel to see that there's something
different here. You can press HELP at any time for the
online manual. But anyone familiar with Protracker or
OctaMED will be right at home as far as keybindings and
tracker commands go.
|AHX v2.3d-sp3 ) Abyss Pink&Dexter||
|------------------------------------++
|POS|001^v|000-00 000-00 000-00 000-00|
|LEN|001^v| :
|RES|000^v| :
|TRL|064^v| .
| SS|000^v| .
|SSN|000^v|________ _ _ _ _ .
|SSP|000^v Name. . .
:PLAY|STOP|INS|01|^V|:.:.:.:.:
LESSON 1
Starting A new mod
1.
Set SS to >0 ; MORE THAN ONE SUB-SONG
now you can move to the start of each section of
song using the SSN^v buttons (0 is the default
song). We will cover sub songs more later, just
make your panel look like this!...
|LEN|004|^|v||
Now click the arrows next to SSN |RES|000|^|v||
to jump between POS 000 and POS 003. |TRL|016|^|v||
| SS|001|^|v||
|SSN|001|^|v||
|SSP|003|^|v||
2.
Press ESC! ; ENTER THE INSTRUMENT ED
| |MAIN||^|v||01||################||LOAD|:PINK|H|
|VOLUME |00||^|v| ______________________ |
|WAVELEN |00||^|v| | PERFORMANCE EDITOR | |
|----------------| STEP NOTE j FX1 FX2|
|ATTACK |001||^|v|SPEED|001| |000|---o|0|000|000|
|VOLUME |00||^|v|LEN. |000| |001|---o|0|000|000|
|DECAY |001||^|v|HARDCUT|0| |002|---o|0|000| :
|VOLUME |00||^|v|RELEASE CUT|003|---o|0| : .
|SUSTAIN|001||^|v|TEST MODE_ |004|---o| : .
|RELEASE|001||^|v| |005| : . . .
|VOLUME |00||^|v| | : . .
1.Set Volume 64
2.Set Len. >0
3.Put at least one note in the note table, and don't
forget to set the wave type 1-4. You should also set
the default filter and pulsewidth in the first or
second line.
(I recommend | c-2 | 3 | 320 | 020 | )
4.Set ADSR. I recommend leaving the release volume near
zero at the beginning, even when starting a pad sound
You probably want settings of
A 001 64 D 005 48 S 001 R 005 00
for percussive sounds.
this will take 2 pattern positions reach zero volume
at the standard tempo of 6 Vertical Blanks.
5.Hit Caps Lock to test your instrument.
Anyone familiar with protracker will know the layout,
qwerty = cdefga and 23567 = c#d#f#g#a# etc.
Press ESC again!
Now make sure the cursor is in the position editor in
the top right (see diagram). If you can't see it press
enter and watch for movement between the pattern editor
and the tracker editor (bottom)
You might want it to look something like this
POS|000|^v|00|001-00 010-00 020-00 030-00
LEN|004|^v|01|001-00 010-00 021-00 030-05
RES|000|^v|02|001-00 011-00 022-00 030-FF
TRL|016|^v|03|002-00 012-00 023-00 030-03
although...
LEN 001 00 001-00 000-00 000-00 000-00
is fine.
4.
Enter your tracks
try to keep it in order like : 00x for intro, 01x for
rhythm, 02x for bass and 03x for extra (as in the
previous example!)
Hit Space (Edit on/Off). Tap out your funky rythm.
Alternatively Hit RShift to enter notes in realtime.
Personally when using trackers I like to tap the down
arrow or delete key in a rythm for empty space as I
enter my note data.
Play your track, LAlt plays the song and LAmiga plays
just the current position.
5.SAVE DamnIt! When finished. optimise, and save again
under a different name.
Optimisation tips:
LESSON 2
Tracker & Instrument editor
Now before you can make any music you will need to load
some "instruments". These are made up of waveforms
(Triangle, Saw, Pulse & Noise), filters (PWM on the
Pulse wave and LowPass/HiPass on all waves) and tracker
commands (Pitch, volume, etc.)
It all looks a bit daunting at fisrt, but it's pretty
simple. Let's start with a beat,
(this should sound nice!)
KICK DRUM
||MAIN||^|v||01||KICK#############||LOAD|:PINK|H|
|VOLUME |64||^|v| ______________________ |
|WAVELEN |80||^|v| | PERFORMANCE EDITOR | |
|----------------| STEP NOTE j FX1 FX2|
|ATTACK |001||^|v|SPEED|001| |000|c-1o|1|020|220|
|VOLUME |64||^|v|LEN. |006| |001|---o|0|000|240|
|DECAY |002||^|v|HARDCUT|0| |002|---o|0|000|260:
|VOLUME |32||^|v|RELEASE CUT|003|---o|0| :280.
|SUSTAIN|001||^|v|TEST MODE_ |004|---o| : .2A0
|RELEASE|002||^|v| |005| : . 2C0.
|VOLUME |00||^|v| | : . .
What we are doing here is a "sinus slide", we are
changing the pitch and volume down rapidly, Producing a
percussive effect.
SNARE DRUM
||MAIN||^|v||01||SNARE############||LOAD|:PINK|H|
|VOLUME |64||^|v| ______________________ |
|WAVELEN |40||^|v| | PERFORMANCE EDITOR | |
|----------------| STEP NOTE j FX1 FX2|
|ATTACK |001||^|v|SPEED|001| |000|a#2o|1|020|260|
|VOLUME |48||^|v|LEN. |004| |001|e-1o|4|008|000|
|DECAY |002||^|v|HARDCUT|0| |002|c-1o|3|224|411:
|VOLUME |32||^|v|RELEASE CUT|003|---o|4| : .
|SUSTAIN|001||^|v|TEST MODE_ |004|---o| : .
|RELEASE|002||^|v| |005| : . .
|VOLUME |00||^|v| | : . .
A bit more complex. We use a shorter wavelength
because a snare is a higher pitch than a kick. A snare
has a mix of tone and noise, the best we can do is to
dither and add punch with vibrato.
SET OF HATS
||MAIN||^|v||01||SHAT#############||LOAD|:PINK|H|
|VOLUME |64||^|v| ______________________ |
|WAVELEN |80||^|v| | PERFORMANCE EDITOR | |
|----------------| STEP NOTE j FX1 FX2|
|ATTACK |001||^|v|SPEED|001| |000|c-1o|4|020|410|
|VOLUME |48||^|v|LEN. |001| |001|---o|0|000|000|
|DECAY |002||^|v|HARDCUT|0| |002|---o|0|000| :
|VOLUME |32||^|v|RELEASE CUT|003|---o|0| : .
|SUSTAIN|001||^|v|TEST MODE_ |004|---o| : .
|RELEASE|002||^|v| |005| : . .
|VOLUME |00||^|v| | : . .
Now something much more simple. You can use the one
instrument for both open and closed hats in the tracker,
so lets hit ESC and enter the beats!
TO BE CONTINUED (and revised)
www.systemofsound.org
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http://www.uprough.net |